Keep on the Shadowfell adventure. These Quick-Start Rules give only the most cursory explanation of the D&D® game. For the complete. So, I finally managed to get a group together to play D&D (yeah, it’s been more than a year since the adventure came out, but whatever), and. You probably already know of the Keep on the Shadowfell free download on the Wizards of the Coast site. It, plus the free Quickstart rules, can.
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Three Tips for Keep on the Shadowfell
What fixes are there for Keep on the Shadowfell? These fixes or mods or what-have-yous don’t need to be official WOTC ones, though that would be preferred.
Is it even worth it to try and fix the module or is it beyond fixing without a lot of time intensive DM-effort? On a side note: This thread at enworld talks about it. There are a few known fixes. The most important one, albeit unofficial, is the one at the Alexandrian website. It refocuses combats, removes encounters or shifts them in time, to make a more believable and enjoyable experience. The folk at WotC also did a republication, and the fixed adventure is now downloadable for free at their TryDND website.
I’ve read another set of fixes at elevenfootpole. If I remember correctly, they would be superseded by the material at the first link I mentioned.
If you change only one thing, update the monsters based on the latest monster design.
Low-level early-game monsters tend to be hideously over or under powered. A trivial change would be to grab the Monster Vault and just use monsters from it, reskinning where necessary. The magic items offered in keep are pre-PHB. Given the huge amount of items that have come out since then, either use wish-lists, the new random treasure-parcel method, or your own judgement to bring item rarity and power in line. When I played through the DM had to give our party 4 newbs and I wouldn’t recommend it in general, but system mastery is always a good thing to have.
Here is a thread talking about changes and edits. They suggest that the officially revised version is better. And this comment suggests that the treasure drop rates are just way too low.
Keep on the Shadowfell – Wikipedia
Shadowvell long as nobody is trying to break or game the system I think you’ll be fine, but that’s just my personal experience. And honestly, I had no idea it was considered “broken” before this question. This was also the first module I went through as a 4E player and we had one hell of a time with it. TPKs happened left and right, but I blame that now in retrospect on thinking from a 3. This is actually the module that pushed me away from 4E until about a year ago, so go figure!
Hmm, no TPK’s here but we also had a large-ish party 5 to start and a 6th joined us around level 3. I don’t know if our DM increased the encounter kep to accommodate or shadowwfell. We played this in so maybe the errata that had come out by then made things easier, but that’s oh speculation. A few other KotS remixes I’ve found: Snowbody shaodwfell, 13 I ended up making use of the H1-H3 Orcus Conversion you listed, of all of the fixes I read about this one was the simplest to incorporate and most importantly it fixed a lot of the issues I had with the module.
There’s also some maps and other discussion; be sure to read the thread at kee. Adriano Varoli Piazza 7, 3 37 Update the monsters If you change only one thing, update the monsters based on the latest monster design.
Update the items The magic items offered in keep are pre-PHB. Other discussion Here is a thread talking about changes and edits. Brian Ballsun-Stanton 91k 19 Adriano Good catch, However, my personal experience is that the treasure is severely lacking.