Council Of Wyrms (2e) – Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled. AD&D 2nd Edition – Council of Wyrms – Book 1 – Free download as PDF File .pdf ), Text File .txt) or read online for free. The Council of Wyrms is divided into two distinct bodies: the Platform of Wyrms, whose members may cast votes; and the Platform of Dominates, whose.
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I actually like Not the Draca. Imagine hating someone so much you dedicate a third of your conucil to building a death trap.
Council of Wyrms by Mors Rattus. I love the setting, and I remember very little about the actual mechanics, since my last time reading through it was when I owned the physical book, which I sold approximately seven years ago.
Council of Wyrms
He also was involved in the creation of 3e and the development of Eberron. I think he works at Zenimax now on Elder Scrolls Online. Rules covers the creation of dragon PCs, half-dragons introduced here, I believe and demihuman kindred, AKA ‘elves, gnomes and dwarves that dragons keep as pets and useful helpers.
Campaign covers the broad setting of the game, its history and ways you might fit it into other settings. Adventures is a campaign book and set of adventures for you to play as your various dragon-related characters. In theory, the game wants you to play either a metallic good or gem neutral dragon, but rules are provided for the evil chromatics, too, and frankly, I figure that if we’re doing this, all the dragons are in this together even if some of them are jerks.
They’re still nicer than the humans and giants that are the primary enemies of Council of Wyrms.
The basic setting info we get in Book One is this: Nowhere else matters, because that’s where dragons live. They are at a somewhat uneasy peace with each other, each having their own lands to rule over, and their government is the Council of Wyrms, which largely exists to arbitrate disagreements between clans and keep wars from happening between dragons, as well as keeping watch for humans, who once wyrrms destroyed the dragons.
Demihuman kindred work with the dragons, whom they see as their natural superiors, and swear loyalty to dragon clans, because sometimes a dragon just needs a small, hairy biped to do a job. Half-dragons are born from the mating of polymorphed male dragons and demihuman women, and they suffer prejudice and try to find a place they can live in.
They’re the same as normal Dragons do not get any bonuses to combat from Strength – those are all dependent on their natural weapons and size. Ov, Strength is used to determine maximum weight when flying coundil lifting, smashing down barriers or breaking bars and damaging various structures. Dexterity, again, has absolutely no relation to combat xouncil dragons. It instead measures how well they can use their front claws like hands.
Below 7 and those things are barely manipulators at all. Over 13 and you can do fine manipulations such as opening srolls or chests and using brushes. Even with an 18, though, you’re never going to pick up something like a coin. Dragon mages and dragon priests, incidentally, must have at least Dex Constitution does still boost HP and ability to survive resurrection and system wyms which can easily become involved when you polymorph, as fucking up your system o roll there means you forget you’re a dragon for potentially several years.
Intelligence works pretty much as normal, though dragons get fewer noncombat proficiencies than normal and don’t get spell immunity from it. Also it helps the aforementioned polymorphed dragons remember they’re dragons. Wisdom is essentially normal outside of the magical defenses, which dragons have innate versions of instead.
Charisma functions normally, but also ties into the innate fear ability dragons have.
Rolling abilities is 3d6 down the line or whatever other method you prefer, because “It is cohncil job of the DM to be familiar with the advantages and disadvantages of each method. No other half-dragons exist, apparently. There is info provided for Chromatics, however, they counccil aren’t allowed because evil, I guess.
Some things to note, as we get into racial ability requirements. Yes, some dragons are just flat better than others. Gold dragons are the best.
Council of Wyrms by Bill Slavicsek
That’s simply how things are. Dragons all do get some big stat boosts, however – generally, a large boost to Strength, a penalty to Dexterity, a boost to Intelligence and Charisma, and sometimes to Constitution. Gem dragons also get Wisdom instead of Constitution, and are the only psionic dragons. Every type of demihuman or humanoid speaks their own language, and there’s also chromatic, gem and metallic languages, spoken by those types of dragon.
Lastly, there’s High Draconic, a common speech among dragons that is used for diplomacy. Dragons automatically speak their douncil language, but not High Draconic. Dyrms, let’s talk about the types of dragon. Gold Dragons are your wise, wygms and benevolent dragons, who see themselves as the voice of goodness and often become fanatically devoted to various quests.
They are born with yellow scales that are only dotted with metallic flakes, which grow as the dragon ages, and are completely gold by wryms. Gold dragons are Lawful Good and hate injustice.
They typically lair in stone cuncil or stone buildings, which they modify heavily. They can eat just about anything, but prefer pearls and gems, and it’s custom to bring those when visiting a gold dragon lord. Gold dragons are slow to anger and prefer to avoid violence, favoring diplomacy Silver Dragons live in the subtropical southern islands and are naturally kind, helpful and friendly.
They are born blue-gray with silver flecks, achieving full silver at adulthood. Their scales are very small – so fine that they appear invisible, making the dragons appear sculpted from solid metal. They are the closest to their demihuman vassals, eating the same food counil often spending much time in demihuman form, even marrying demihuman mates.
This is why there are more silver half-dragons than any other kind. They perfer to lair on mountain peaks coouncil the clouds, and live among their vassals there, watching out for their red dragon neighbors causing trouble. They avoid combat whenever possible, except when facing highly aggressive or evil foes, and even then prefer nonlethal methods.
Bronze Dragons are inquisitive shore-dwellers in the southern islands, leaving along seaside cliffs. They are cheerful and good-natured, enjoying riddles and fo. They find warfare fascinating and often look for just causes to champion. They are born with green-yellow scales with a hint of bronze, deepening in color as they age. They are quite fond of demihumans and become friends easily, but never live with them or marry them as the silvers do.
They also love the ocean and enjoy eating sharks and pearls. They tend to be sort of dragon swashbucklers, seeing fights as a game and rarely taking threats coucil. They dislike killing in most circumstances, however, and will avoid it if possible, unless dealing with thieves or evil sea creatures, which they hate.
Copper Dragons live in the southern badlands and hills. They are pranksters and jokers, proud and also quite greedy. They hate to lose, no matter what. They are born brownish-copper, becoming more coppery and glossy as they age. They enjoy hunting live prey, as much for the challenge as the food, and often organize hunts of poisonous creatures such cohncil giant scorpions – they find ingested poisons to be harmlessly spicy.
Injected qyrms work fine. They tend to build mazes in their lairs, partly for defense and partly because they love puzzles. They enjoy witty and clever guests They tend to taunt and harry foes in battle until the foes either give up or make a mistake.
Brass Dragons live in the deserts of the central islands. They are sociable, talkative creatures with opinions on everything. They are born a dull, mottled brown, becoming a more burnished brass with age.
They enjoy talking to guests in warm places, and often cuncil themselves on rocks. They actually counci, insulted if intelligent creatures do not stop to chat with them when they pass by. They can eat almost anything, but mostly just drink morning dew. They prefer to talk then fight, but consider blue dragons their special enemies. Honorable and Regal Creatures Amethyst Dragons are the most powerful of the gem wyrmw. They live in the northern island mountains, near isolated lakes.
They are born lavender and with translucent scales, which darken as they age. They tend to be detached, ignoring alignment conflicts as petty, inconsequential squabbles not worth their time. They see themselves as the leaders of the gem dragons, and mostly are. They find silvers and coppers foolish, and actively dislike reds and whites, but avoid making enemies and prefer negotiation to combat.
They refuse to ambush foes or hide, and see even retreat as dishonorable, though they will flee if the only other option is death. They primarily eat fish and gems, and while they keep vassal demihumans, they wyrmx them largely do as they like. Most of them also keep an underwater cave to stay in when they feel the need to be secluded and secretive. Sapphire Dragons live in the underground areas beneath the southern islands, mostly under the domain of the emeralds, though they own some wryms the surface as well.
Sapphires are a beaituful eyrms, both light and dark, at birth, and are occasionally mistaken for blue dragons. They are the most militaristic of dragons, and are extremely territorial and distrusting of travelers. They train their vassals constantly in councjl, but rarely actually conflict with the other dragons because they mostly live underground.
Only the black dragons are in conflict with the oc, and even they are hesitant.
FATAL & Friends — Council of Wyrms
Sapphires prefer dwarves and gnomes as vassals, finding elves to be too much like their natural enemies, the drow. Dwarves are treated essentially as slaves, as they once warred on the sapphires, and gnomes have privileged positions in sapphire clans. Mostly, sapphires eat giant spiders. Wytms their warlake natures, sapphires do not attack quickly, preferring to observe intruders and plan out how to deal with them Others, at least, have time to make some gesture of parlay before being told to go away.