Draconomicon: Chromatic Dragons (D&D Rules Expansion) [Bruce Cordell, Ari Marmell, Robert J. Schwalb] on *FREE* shipping on qualifying. DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Draconomicon. Draconomicon I: Chromatic Dragons focuses solely on the three chromatic dragons first released in the original 4e book; the brown dragon.
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As such, it gives an indication of the direction they are taking for this new line. And it is aimed at Dungeon Masters; there is almost no material in it for players. Draconomicon contains fluff that might inspire adventures and campaigns; tips on using dragons in your games; pregenerated dragon lairs and new monsters.
Only a handful of new rituals are of much interest to players. While Draconomicon never blew my mind, there is a lot of good solid material, and very few real whiffs. I plan to use adventure ideas and other bits directly from the book, and I have some other plans that are twists or tangents on material in it as well.
This is precisely what I, as a DM, want from a supplement. Also, where many people complain about the font-size and white space in the 4e layout, I welcome it. It makes the 4e books easier chrpmatic read, and easier to use during play.
The use of color in stat blocks and the gradient background for sidebars are wrongheaded borrowings from modern web design, but overall I consider this a step forward for RPG book design. The text is divided into four rather long chapters, with a rather thorough Table of Contents. Once again there is no index other than a list by level of new monster stat blocks.
Except for the failed promise of Skill Challenges, this has been the most frustrating aspect of the 4 th edition product line.
No matter how good it is, the most extensive Table of Contents cannot do the job of a proper index, no matter how cursory it is. Chapter One, Dragon Lore, is the main fluff chapter. It covers the draconic origins, physiology, psychology and social and religious behavior, plus a couple of pages on the lifestyle of each species of chromatic dragon. The origins section provides a brief but interesting creation myth that dates back to the gods-primordials war.
Draconomicon: Chromatic Dragons | D&D4 Wiki | FANDOM powered by Wikia
It also foreshadows two more categories of dragons, beyond the traditional chromatics and metallics. There are draonomicon couple of ideas to be mined from this section, and the ideas themselves are pleasantly colorful. The physiology section, on the other hand, was a complete waste of space and, to me, the worst section of the book. I have a bookshelf full of entertaining reading already, though, and I want useful material in my RPG books. The religion section is also rather disappointing.
Dragons are described as not being very religious, so I can only imagine that worship of gods other than Tiamat is extraordinarily rare. Yet each god is given the same paragraph or two as Tiamat herself.
Worse, none of them serve Tiamat. Luckily, dragos of the rest of the chapter is worthwhile. Some of the data about the Life Cycles of each species could have been presented more succinctly and usefully in a simple table, but at least it is useful color. The Psychology and Society sections are very good, presenting dragons as alien but comprehensible and therefore playable creatures. The best of a solid, if unexceptional, group of artifacts is the Blue Orb of Dragonkind, while the rituals focus on defending a home base, and getting around when you are larger than most whales.
Draconomicon I: Chromatic Dragons – The Arcane Athenæum
Again, more singles and doubles than home runs, but very useful. The best part of this chapter, though, is the section on treasure hoards. Many DMs will also rejoice at the sight of price lists for a range of trade goods. The Lairs chapter is quite solid, although there is only one piece that I would consider noteworthy. Each of the lairs is presented like a mini-module can I still call them modules? First there are a couple introductory paragraphs that often include interesting hooks or history that may be of use beyond the lair itself.
Each area of the lair is then given a short blurb, with a few encounters that amount to a list of monsters. In addition, two combat encounters get the full two-page spread treatment familiar from Dragon and the WotC published adventures.
I would have preferred it if they had mixed drwconomicon the format a little, though. For example, instead of three lairs for each tier, they could have trimmed it to two; one in the current format, and one that is double this size. Several of the encounters include, alongside level appropriate foes, monsters that are too low a level to pose a serious threat for a party of dragonns indicated level according to the guidelines in the DMG.
Drzconomicon also happens in some of the sample encounters in the monster write-ups later in the book. Balancing this are several examples of unique dragons that range from straightforward level-ups of core dragons to full rewrites. The final part of the book also documents alternative powers you can use to customize your chromatic dragons.
There, a dragon that has been warped by its time in the Chaos makes it home in a river of blood, on floating fleshy islands that are being attacked by demons searching for the fallen consort of their liege. Not your typical mini-adventure. At the other extreme, the volcanic island lair of an ancient red dragon fails to live chromatjc to its promise.
There are a lot of chromatjc monsters presented in Draconomiconranging from three new types of chromatic dragon to parasites that infest the hoards and bodies of dragons. Which ones are hits and which misses will largely be a matter of taste, but I am rather fond of several new varieties of dracolich. The stoneborn, which is made from a fossilized dragon skeleton, is an especially fresh concept.
The hobbler kobolds, who use their skill dragins traps as an active tool in combat, and the wide variety of dragonborn are other highlights.
Draconomicon I: Chromatic Dragons
Three varieties of vampiric dragon and three more of skeletal dragons feel like overkill. There are also a surprising number of dragon-like beings that spurt various forms of noxious substance when wounded or destroyed, or as an aura. Several of the monster names again, the undead dragons are the main offenders are rather lame, as well.
They feel like they were generated from a random table of naming elements. The rotclaw, the soulgrinder, the deathless hunger and the rancid tide sound like super villains from early 90s Image comics. After the generic monsters, the Dragon Hall of Fame features stat blocks and histories for eight infamous wyrms. Draconomicon was well worth my money. You must be logged draconimicon to post a comment. fraconomicon
Send post to email address, comma separated for multiple emails. I hope all of the Fourth Edition DM supplements are this useful and inspiring. Send me emails chromwtic awesome news and cool events.
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